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One player card games
One player card games









(2) To throw a worthless or unwanted card to a trick. discard (1) To lay aside an unwanted card or cards from hand. declarer The highest bidder, who declares and then seeks to make good the stated contract. (2) To show and score for a valid combination of cards in one's hand. declare (1) To announce the contract or conditions of play (number of tricks intended, trump suit, etc.). (2) The play ensuing between one deal and the next. deal (1) To distribute cards to the players at start of play. deadwood (Rummy) Penalty cards remaining in opponents' hands when one player has gone out. cut-throat All against all without partnerships. cut To place the bottom half of the pack on top of the former top half in order to prevent the bottom card from being known. Also called face-cards, and (originally) coat cards. court (cards) King, Queen, Jack, etc., as opposed to numerals. (2) In point-trick games, a card with a point-value. counter (1) An object representing a pay-off coin or a score. combination A set of cards matching one another by rank or suit and recognised by the rules of the game as a scoring feature. chip A gaming counter, especially in Poker. chicane A hand which, as dealt, contains no trumps. carte rouge A hand in which every card counts towards a scoring combination (Piquet). carte blanche A hand devoid of face cards (same as blank). card points The point values of cards in point-trick games (as opposed to nominal face values). blaze A non-standard Poker hand, consisting solely of court cards. (2) A hand without courts, consisting only of numerals.

one player card games

blank (1) In card-point games, a non-counter, or card worth nothing.

one player card games

If the offer is not overcalled by a higher bid, it becomes a contract. bid An offer to achieve a stated objective (such as a minimum number of tricks) in exchange for choosing the conditions of play (such as a trump suit). bettel An undertaking to win no tricks (also misère). auction A period of bidding to establish the conditions of the game, such as who is undertaking to win, how many tricks constitute a win, which suit is trump, etc. ante In gambling games, an obligatory stake made before play begins - usually by every player, sometimes only by the dealer.

one player card games

alliance A temporary partnership, lasting only for the current deal (as in 'prop and cop' at Solo Whist). Some traditional, some modern, some proposed age Order of priority in making the first lead, bid, or bet, as reckoned around the table starting from player immediately next to the dealer, who is known as eldest and enjoys greatest priority.











One player card games